Candyland is an exercise in not flipping the board over and throwing the pieces at your siblings when you lose. Or, more optimistically, it’s a drill in certain skills that you need in order to play “real” board games — such as following game rules, moving pieces, and taking turns.
It’s like playing catch. You can’t win or lose at playing catch; there’s no score; it’s just an exercise in throwing and catching a ball. You can do that for fun, but it’s also practice of skills you need to play baseball or another ball game.
This looks to be unfinished? I’ll avoid making other comments for now...
The game of Candyland involves no decision-making. I have always maintained that the game is broken as a result.
Candyland is an exercise in not flipping the board over and throwing the pieces at your siblings when you lose. Or, more optimistically, it’s a drill in certain skills that you need in order to play “real” board games — such as following game rules, moving pieces, and taking turns.
It’s like playing catch. You can’t win or lose at playing catch; there’s no score; it’s just an exercise in throwing and catching a ball. You can do that for fun, but it’s also practice of skills you need to play baseball or another ball game.
I think you’re allowed to pick your pawn.
There is also the decision of whether or not to play at all. See also: slot machines.